I realised today that I have never put this concept art for With The Dust online, so here it is.

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Just some carrots.

Just some carrots.

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A couple more recent bits of style tests.. 

The deer girl: I liked where it was going originally and am pleased with the rendering of the hair/antlers. I find the face pretty ugly though. I would quite like to revisit this image and replace the human face with that of a deer…

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After talking to one of the volunteers at GDC Europe about online life drawing tools, I decided to give it a go. I found this site: http://artists.pixelovely.com/practice-tools/figure-drawing/ which offers some fairly good quality images on a timed basis (although the quality of photos in the animals section is much poorer). 

Although drawing from images is of course still nowhere near as good as actual life drawing, it does make me realise how important it is to still pay attention to those traditional drawing skills!

These are mostly 30 or 60 second drawings using a mechanical pencil or a felt tip pen (it was all I had!). I’m a little rusty, but I plan to do this very regularly so it won’t take long to remember my old sketching techniques.

Apologies about the quality of the scanning…I’m trying to find a better way to get my drawings online but right now I’m using the camera on my tablet.

Drawing on paper is so very therapeutic :)

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Some more work I’m doing to expand my folio. I don’t like the style of the character at all - way too cutesy - and it’s come out quite generic this time around. But the main thing is that it’s improving my line work a lot, and after I’ve gone through this process once I’m going to enjoy working on some more original stuff using my improved techniques.

Some more work I’m doing to expand my folio. I don’t like the style of the character at all - way too cutesy - and it’s come out quite generic this time around. But the main thing is that it’s improving my line work a lot, and after I’ve gone through this process once I’m going to enjoy working on some more original stuff using my improved techniques.

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Grungy robot style test. Spent maybe an hour on this, definitely enjoying the excuse to go overboard on grungy textures. Totally need to revisit some of the anatomy design though, re-do the arm(s) and legs. Surprised myself with how quickly the style came together though…

Grungy robot style test. Spent maybe an hour on this, definitely enjoying the excuse to go overboard on grungy textures. Totally need to revisit some of the anatomy design though, re-do the arm(s) and legs. Surprised myself with how quickly the style came together though…

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Character illustrations I did recently for a very bizarre freelance project.

Character illustrations I did recently for a very bizarre freelance project.

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Trying to expand the styles in my portfolio and at the same time work on being able to quickly adapt to existing styles. Here is a character in the style of Plants VS Zombies.

Trying to expand the styles in my portfolio and at the same time work on being able to quickly adapt to existing styles. Here is a character in the style of Plants VS Zombies.

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Full screen / Process - Final Image

In my last post I mentioned I was going to work on adapting to existing game styles. As Cut The Rope is a game that seems to get mentioned by every freelance client ever, it seemed like the appropriate place to start!

This may seem a little overcomplicated for what is, after all, a pretty simple style. That’s because it is. But my reasoning is that the more closely I analyse different styles, the more instinctively I will be able to adapt to new styles in the future.

I’d like to continue working on this particular style: create some new characters, different poses, backgrounds and maybe even animations. However, for now I have something more pressing to work on, so I will have to put it on hold for a few days…

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Some quick little characters I drew to spice up my CV.

Some quick little characters I drew to spice up my CV.

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