~ 6 hours into this painting.
Had some difficulty with the nose, probably going to need to re-work that again. Losing some amount of detail from too much blending, will definitely be adding texture back in later.
A shot from one of my favourite movies :)
Just under 2 hours so far, this is the start of the first digital painting I have done in a really, really long time. I was fairly surprised I could even remember how to draw a line. Actually I have never really done digital painting using direct photo reference but I think some technical exercises are what I need at the moment.
Lots of work still to go, I don’t want to get too bogged down in realism so I might keep this one short and have another go at the same picture from a totally different (possibly vector) approach.
It’s been a while! Getting a full time job will have that effect. The last 6 months have been very job focused for me, but having finally settled down (1 change of city, 1 new job and 4 house moves later), I think I’m about ready for some new creative challenges.
It’s a little difficult to know what to focus on right now since my job is heavily UI/UX/app focused, so I’ve decided to pick one theme each month - e.g. illustration, prototyping, 3D, maybe even blogging. That way I can actually improve some skills without getting derailed by the hundred other things I want to learn.
This month is the month for dusting off my 2D drawing and painting skills; attending some life drawing/sketch sessions, polishing up on anatomy and trying to create some 2D paintings or illustrations…
I realised today that I have never put this concept art for With The Dust online, so here it is.
A couple more recent bits of style tests..
The deer girl: I liked where it was going originally and am pleased with the rendering of the hair/antlers. I find the face pretty ugly though. I would quite like to revisit this image and replace the human face with that of a deer…
After talking to one of the volunteers at GDC Europe about online life drawing tools, I decided to give it a go. I found this site: http://artists.pixelovely.com/practice-tools/figure-drawing/ which offers some fairly good quality images on a timed basis (although the quality of photos in the animals section is much poorer).
Although drawing from images is of course still nowhere near as good as actual life drawing, it does make me realise how important it is to still pay attention to those traditional drawing skills!
These are mostly 30 or 60 second drawings using a mechanical pencil or a felt tip pen (it was all I had!). I’m a little rusty, but I plan to do this very regularly so it won’t take long to remember my old sketching techniques.
Apologies about the quality of the scanning…I’m trying to find a better way to get my drawings online but right now I’m using the camera on my tablet.
Drawing on paper is so very therapeutic :)
Some more work I’m doing to expand my folio. I don’t like the style of the character at all - way too cutesy - and it’s come out quite generic this time around. But the main thing is that it’s improving my line work a lot, and after I’ve gone through this process once I’m going to enjoy working on some more original stuff using my improved techniques.
Grungy robot style test. Spent maybe an hour on this, definitely enjoying the excuse to go overboard on grungy textures. Totally need to revisit some of the anatomy design though, re-do the arm(s) and legs. Surprised myself with how quickly the style came together though…